Travis' ridiculous bike, the Schpeltiger, looks like a Sinclair C5 and handles like a truck, but its flaming exhaust, wheelies and plentiful boost make it a fun ride - especially in first-person. Santa Destroy, taken for what it is, has charm. The town of Santa Destroy is a small open world that plays host to menial jobs in the form of mini-games, assassination missions, a few stores, some collectables and not much else. Good job, too, because No More Heroes tests your patience between them. There isn't a single duffer among the game's marquee fights. It's not quite up there with Devil Hand (what is?), but it's hellishly close. Then there's Henry, or as Travis calls him, "Mr Sir Henry m***erf***er." It's worth mentioning Henry because, if you like lightsabers, fighting him is the best lightsaber action going in games. The beam katana runs out of juice periodically, and has to be recharged through a very particular motion. Each of the assassins has their own style and set-pieces, and cutting through them - especially on Bitter, a difficulty unlocked after completion - is a rewarding challenge. It doesn't let up: homicidal schoolgirls, dishonourable superheroes, white-trash witches, masked magicians and smoking hot amputees. Dr Peace, second on the list and clearly based on Charles Bronson, serenades Travis in an empty baseball stadium with an Engrish ballad so good it was a single, before an awesome sword-versus-revolver showdown. There are too few enemy types, unfortunately, but perhaps they only seem samey in the context of the bosses.Įach one is a trump card for No More Heroes, and developer Grasshopper Manufacture knows it, saving up all the best ideas for these regular high points. Parry everything and he begins breakdancing and executing near-invisible samurai sword swipes to lop up the packed thugs and coat the screen in blood.Īdd a library of classic wrestling moves picked up throughout the adventure, which let you go all lucha libre on stunned enemies, and every fight's a little different. Travis' Dark Side abilities (read: super invincible death mode) can now be saved up until needed, a welcome tweak.įighting is a mixture of parry timing, frantic button mashing and spectacular QTE finishing moves, and it's a system where the depth is stylistic - fight cautiously and Travis guards bullets and blows like Obi-Wan, cracking out with his own flurries in the instant of an opening and ending with a clean blow. Finishing blows are delivered with a directional slice, the beam katana is recharged by vigorous shaking, there's plenty of mini-game waggling, and Move handles these simple actions perfectly well without ever feeling essential. The Move controls are a headline feature, but No More Heroes isn't really a motion-control game so much as a game with motion-control elements. Travis' 'beam katana' is No More Heroes' greatest visual flourish, its luminescent twirling and crackling lighting up every encounter and finishing it off with a great big bang of a swing. The combat system looks beautiful and feels great. The setup: Travis is the 11th-ranked assassin in the world, and under direction from the irresistibly saucy Sylvia Christel (a petite French blonde perfectly sculpted to give any nerd the ooh-la-las), has to kill the ten assassins above him to climb up the ranks. The jump to PS3 is not a small one, but Heroes' Paradise has great material to work with. It's also the first European release of the game with all of the gore intact - the Wii release replaced blood with black pixels, an effect that worked pretty well, if you ask us. However, this version of Heroes' Paradise also includes Move support and a bevvy of extras that range from welcome to queasily sexual. No More Heroes: Heroes' Paradise is an HD port originally released for 360 and PS3 over a year ago in Japan. It's also an old Wii game, and here things get a little confusing. A gaggle of semi-psychotic originals and archetypes - each introduced painstakingly, dispatched quickly, and dying slowly - they're the constant in a bizarre world as puerile as it is profound, as mundane as it is thrilling. Holly Summers is one of many bosses in No More Heroes, which is more or less a game about boss fights. "Seeking meaning in everything is a bad habit," Travis deadpans, before suplexing the peg-legged mentalist into submission and dumping her body in a sandhole. At the halfway point of No More Heroes, a boss pontificates to Travis Touchdown on the nature of being an assassin.
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